When creating an outfit or an armour first thing is to decide what body you want to make the clothes for. In this tutorial we are going to create first the _0.nif armour and once it is finished we will adapt it to the _1.nif bodyĬreate the _0.nif armour mesh Import into Blender all parts of the _0.nif body This means that you will have to create two meshes for each of the armours/pieces of cloth instead of only one.
SKYRIM SET WEIGHT NPC MANUAL
If you want to adapt existing armours or outfits to other bodies you will have to follow the steps explained here, except that you won't have to create the mesh (but you may probably have to adapt it to the new body), the textures or the UV maps.Ĭurrently the tools used for modelling are not completely adapted for Skyrim, there are some steps that require some manual adjustments. If you only want to change the textures of an existing piece of clothing or change its properties and bonus, just skip the first part of the tutorial. This tutorial shows all the main steps you need to follow to create an armour or an outfit from scratch for Skyrim.
![skyrim set weight npc skyrim set weight npc](https://i.pinimg.com/originals/b8/d5/18/b8d51860bb7d84bd83186278c8450705.jpg)
3.2.5 Create the textures and the normal maps in GIMP.3.2.4.2 For objects or parts of the armour with complex shapes.
![skyrim set weight npc skyrim set weight npc](https://i.ytimg.com/vi/SdtFtjMikqA/maxresdefault.jpg)
3.2.4.1 For objects or parts of the armour with simple shapes.3.2.1 Import into Blender all parts of the _0.nif body.